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    • 2. 发明申请
    • SYSTEM AND METHOD FOR ALTERING PERCEPTION OF VIRTUAL CONTENT IN A VIRTUAL SPACE
    • 用于改变虚拟空间中的虚拟内容的系统和方法
    • US20160107083A1
    • 2016-04-21
    • US14919546
    • 2015-10-21
    • KABAM, INC.
    • Nathan Pacyga
    • A63F13/25
    • The disclosure relates to systems and methods for altering perception of virtual or game content in a virtual space based on one or more attribute levels. The perception of some virtual or game content may not be altered. Thus, the depiction of some content is altered while other content is not. A system may alter the depiction of game content based on attributes of an entity and/or based on which entity is to perceive the game content. The different depictions of game content may be provided to the same entity at different times and/or different perceptions of game content may be provided to different entities. Thus, a rich interface may be provided that differentially depicts game content based on attribute levels and/or the entity that is to perceive the game content.
    • 本公开涉及用于基于一个或多个属性级别改变虚拟空间中的虚拟或游戏内容的感知的系统和方法。 某些虚拟或游戏内容的感受可能不会改变。 因此,一些内容的描述被改变,而其他内容不是。 系统可以基于实体的属性和/或基于哪个实体感知游戏内容来改变对游戏内容的描述。 游戏内容的不同描述可以在不同时间提供给同一实体,和/或可以向不同的实体提供对游戏内容的不同看法。 因此,可以提供丰富的界面,其基于属性级别和/或感知游戏内容的实体差异地描绘游戏内容。
    • 3. 发明授权
    • System and method for providing a marketplace of user-invokable instructions used by a game application in an expression of a game
    • 用于提供游戏应用程序在游戏表现中使用的用户可调用指令的市场的系统和方法
    • US09579571B2
    • 2017-02-28
    • US14942870
    • 2015-11-16
    • KABAM, INC.
    • Nathan Pacyga
    • A63F13/00A63F13/35A63F13/30A63F13/67A63F13/792A63F13/352
    • A63F13/35A63F13/12A63F13/352A63F13/67A63F13/792A63F2300/575
    • The disclosure relates to systems and methods for providing a marketplace of user-invokable instructions used by a game application in an expression of a game. The user-invokable instructions may include automation of tasks related to a game that would otherwise require manual intervention by users, intelligence that encode automatic reactions to game events such as surrounding conditions or attacks from others, and/or instructions for automatically performing one or more in-game tasks. A marketplace interface may facilitate offers to provide user-invokable instructions. Each offer may include consideration to obtain a corresponding set of user-invokable instructions. The consideration may include real world currency, one or more virtual items, an exchange for a task to be performed, an exchange for an alliance or other in-game cooperation, an exchange for another set of user-invokable instructions, and/or other consideration.
    • 本公开涉及用于提供游戏应用程序在游戏表现中使用的用户可调用指令的市场的系统和方法。 用户可调用的指令可以包括与游戏相关的任务的自动化,否则需要用户的手动干预,编码对诸如周围环境或其他人的攻击的游戏事件的自动反应的智能和/或用于自动执行一个或多个 游戏中的任务。 市场界面可以促进提供用户可调用的指令。 每个报价可能包括考虑以获得相应的一组用户可调用指令。 考虑可以包括真实世界货币,一个或多个虚拟物品,要执行的任务的交换,联盟的交换或其他游戏中的协作,用于另一组用户可调用指令的交换,和/或其他 考虑。
    • 5. 发明授权
    • System and method for providing a marketplace of user-invokable instructions used by a game application in an expression of a game
    • 用于提供游戏应用程序在游戏表现中使用的用户可调用指令的市场的系统和方法
    • US09186583B1
    • 2015-11-17
    • US13734821
    • 2013-01-04
    • KABAM, INC.
    • Nathan Pacyga
    • A63F13/00A63F13/30
    • A63F13/35A63F13/12A63F13/352A63F13/67A63F13/792A63F2300/575
    • The disclosure relates to systems and methods for providing a marketplace of user-invokable instructions used by a game application in an expression of a game. The user-invokable instructions may include automation of tasks related to a game that would otherwise require manual intervention by users, intelligence that encode automatic reactions to game events such as surrounding conditions or attacks from others, and/or instructions for automatically performing one or more in-game tasks. A marketplace interface may facilitate offers to provide user-invokable instructions. Each offer may include consideration to obtain a corresponding set of user-invokable instructions. The consideration may include real world currency, one or more virtual items, an exchange for a task to be performed, an exchange for an alliance or other in-game cooperation, an exchange for another set of user-invokable instructions, and/or other consideration.
    • 本公开涉及用于提供游戏应用程序在游戏表现中使用的用户可调用指令的市场的系统和方法。 用户可调用的指令可以包括与游戏相关的任务的自动化,否则需要用户的手动干预,编码对诸如周围环境或其他人的攻击的游戏事件的自动反应的智能和/或用于自动执行一个或多个 游戏中的任务。 市场界面可以促进提供用户可调用的指令。 每个报价可能包括考虑以获得相应的一组用户可调用指令。 考虑可以包括真实世界货币,一个或多个虚拟物品,要执行的任务的交换,联盟的交换或其他游戏中的协作,用于另一组用户可调用指令的交换,和/或其他 考虑。
    • 8. 发明授权
    • System and method for offline asynchronous user activity in a player versus player online game
    • 玩家与玩家在线游戏中离线异步用户活动的系统和方法
    • US09569466B1
    • 2017-02-14
    • US13754748
    • 2013-01-30
    • Kabam, Inc.
    • Nathan Pacyga
    • G06F19/00G06F17/30
    • A63F13/31A63F13/35A63F13/493A63F13/73G06F17/30283G06F17/30902
    • A system and method for providing offline asynchronous user activity in a player versus player online game is disclosed. A client computing platform associated with a first user may maintain a connection to the game server that hosts a game space at which an online game takes place. The client computing platform may include a game state repository that stores a game space for the game state and a game logic repository that stores game logic for the online game. When the client computing platform disconnects from the game server, an expression of the game space is maintained at the client computing platform. While disconnected, the client computing platform may receive instructions for one or more actions to be taken in the game space and may execute the actions in the online game. When a connection is established with the game server, the executed actions may be verified.
    • 公开了一种用于在玩家对玩家在线游戏中提供离线异步用户活动的系统和方法。 与第一用户相关联的客户端计算平台可以维护与承载在线游戏发生的游戏空间的游戏服务器的连接。 客户端计算平台可以包括存储用于游戏状态的游戏空间的游戏状态存储库和存储用于在线游戏的游戏逻辑的游戏逻辑仓库。 当客户端计算平台与游戏服务器断开连接时,在客户端计算平台上维持游戏空间的表现。 当断开连接时,客户端计算平台可以接收在游戏空间中采取的一个或多个动作的指令,并且可以执行在线游戏中的动作。 当与游戏服务器建立连接时,可以验证所执行的动作。
    • 9. 发明申请
    • SYSTEM AND METHOD FOR PROVIDING A MARKETPLACE OF USER-INVOKABLE INSTRUCTIONS USED BY A GAME APPLICATION IN AN EXPRESSION OF A GAME
    • 用于提供游戏应用程序在游戏表达中使用的用户可接受指令的市场的系统和方法
    • US20160067603A1
    • 2016-03-10
    • US14942870
    • 2015-11-16
    • KABAM, INC.
    • Nathan Pacyga
    • A63F13/35
    • A63F13/35A63F13/12A63F13/352A63F13/67A63F13/792A63F2300/575
    • The disclosure relates to systems and methods for providing a marketplace of user-invokable instructions used by a game application in an expression of a game. The user-invokable instructions may include automation of tasks related to a game that would otherwise require manual intervention by users, intelligence that encode automatic reactions to game events such as surrounding conditions or attacks from others, and/or instructions for automatically performing one or more in-game tasks. A marketplace interface may facilitate offers to provide user-invokable instructions. Each offer may include consideration to obtain a corresponding set of user-invokable instructions. The consideration may include real world currency, one or more virtual items, an exchange for a task to be performed, an exchange for an alliance or other in-game cooperation, an exchange for another set of user-invokable instructions, and/or other consideration.
    • 本公开涉及用于提供游戏应用程序在游戏表现中使用的用户可调用指令的市场的系统和方法。 用户可调用的指令可以包括与游戏相关的任务的自动化,否则需要用户的手动干预,编码对诸如周围环境或其他人的攻击的游戏事件的自动反应的智能和/或用于自动执行一个或多个 游戏中的任务。 市场界面可以促进提供用户可调用的指令。 每个报价可能包括考虑以获得相应的一组用户可调用指令。 考虑可以包括真实世界货币,一个或多个虚拟物品,要执行的任务的交换,联盟的交换或其他在游戏中协作的交换,另一组用户可调用指令的交换,和/或其他 考虑。
    • 10. 发明授权
    • System and method for altering perception of virtual content in a virtual space
    • 改变虚拟空间中虚拟内容感知的系统和方法
    • US09186576B1
    • 2015-11-17
    • US13715818
    • 2012-12-14
    • KABAM, INC.
    • Nathan Pacyga
    • G09G5/00A63F13/98
    • A63F13/25A63F2300/609A63F2300/65A63F2300/66G09G5/00G09G2340/14
    • The disclosure relates to systems and methods for altering perception of virtual or game content in a virtual space based on one or more attribute levels. The perception of some virtual or game content may not be altered. Thus, the depiction of some content is altered while other content is not. A system may alter the depiction of game content based on attributes of an entity and/or based on which entity is to perceive the game content. The different depictions of game content may be provided to the same entity at different times and/or different perceptions of game content may be provided to different entities. Thus, a rich interface may be provided that differentially depicts game content based on attribute levels and/or the entity that is to perceive the game content.
    • 本公开涉及用于基于一个或多个属性级别改变虚拟空间中的虚拟或游戏内容的感知的系统和方法。 某些虚拟或游戏内容的感受可能不会改变。 因此,一些内容的描述被改变,而其他内容不是。 系统可以基于实体的属性和/或基于哪个实体感知游戏内容来改变对游戏内容的描述。 游戏内容的不同描述可以在不同时间提供给同一实体,和/或可以向不同的实体提供对游戏内容的不同看法。 因此,可以提供丰富的界面,其基于属性级别和/或感知游戏内容的实体差异地描绘游戏内容。